dragonflame327 9 years ago #1. Archeops Pokédex and learnset for reference. That's pretty good. You probably won't survive with more than half your HP from any one none resisted hit. The Archives need some love. Ability: Defeatist Water-, Grass-, and Fighting-type partners, such as Samurott, Torterra, and Primeape, handle the Rock-, Water-, and, to a lesser extent, Steel-types that check Archeops. Once you get surf you can go to mistralton cave and find an Axew, although it takes a long time to find one, you can also use a Druddigon, you can find it in Dragonspiral tower. Here's a Physical Attacker Set. Want to discover art related to archeops? Archeops is the pokemon whish has two types (Rock and Flying) from the 5 generation. Archeops has an amazing attack stat, above average special attack, and good speed. -U-turn / Roost I'm guessing it's Adamant? Kyurem is said to be what's leftover from the "original dragon." Just hit the darn thing, once it's below 50% it will be able to hit just as hard as stuff like unboosted Linoone (which really isn't much). Adamant Nature. Head Smash is STAB and hits like a freight train. Access the full list of guidelines here. It needs a running start to take off. - Acrobatics Acrobatics is nice but a bit questionable on a choice set. You don't want to run Jolly because its too frail to … Fierce Fighting at Twist Mountain! Head Smash is the ultimate crush-your-opponent-into-oblivion move, when combined with its Attack stat plus Head Smash's base power means most everything is dying. Archeops @ Choice Scarf • Meteor Beam Nature: Jolly/Adamant Head Smash=Obvious stab+plus good damage,beware of recoil though. Before uploading any images taken from Nintendo 3DS games, please take a moment to read this message. - Earthquake Remember, the other sets are way better than this one, so use them unless you like faking out defensive walls. Ability: Defeatist EVs and Nature: Also this move has STAB. Hone Claws boosts Attack and Accuracy, the accuracy would help with Stone Edge + Head Smash. This map is centered on Galactic longitude l = 180 degrees. - Rock Slide / Stone Edge 113 Base Attack (Great move, and will often make the target(s) flinch, since Archeops is likely to go first. EVs: Attack+Speed Enjoy Trolling XD. I recommend you get a psychic type because a lot of the pokemon that Marshal has know Stone edge and Archeops is weak to that. U-Turn is for scouting and hitting a lot of stuff really hard. Evs make each Attack stat 319. Rock Slide/Stone Edge is STAB and depends on your preference: lower BP with chance to flinch or higher BP, lower accuracy and heightened critical hit ratio. See the to-do list to find a way to help. The first Pokemon adventure for Nintendo 3DS, Pokemon X & Y ushers in a new era for the role-playing, creature-capturing series via new starter Pokemon, new … Crunch hits Ghost types, though any Rock move probably hits harder. Also a great help against ice types). This set doesn't have plans on keeping Archeops around, just smashing whatever happens to get into its path. Archen is a small, bipedal creature with mixed reptilian and avian traits. 31 votes. Moves. Aqua Tail hits Ground types for super effective damage, which none of Archeops' regular moves do. Ok I didn't you because I'm new here as you can see and thank you for telling me. Archeops has been one of my favorite and most used Pokemon in the Black and White series of games. Three opponents of Archeops. Use an Everstone to pass down a nature of a Pokemon when egg breeding. I believe Archeops is highly underrated. Read on for information on its evolutions, abilities, type advantages, and more. You know that Archeops can only learn roost in Black and White 2? Ability: Defeatist Why would you have special attack EVs on a Pokemon with only physical moves and an adamant/jolly nature? Archeops (M) @ Flying Gem Unfortunately this set doesn't feature a Flying type move, this is because it can't take advantage of Acrobatics the best one turn Flying type attack it learns, you could run Sitrus Berry and hope you can get passed half your HP so you're intact with the 140 Attack avoiding Defeatist but that is very risky and you'll find Archeops a waste on your team. E-Quake Deals with the fire types and is a powerful move that you can trust. Shield: Though capable of flight, Archeops was apparently better at hunting on the ground. Earthquake=Obvious Good Damage. Archeops @ Aguav Berry Really it's 55X2 so 110 then for flying gem it's 110X 1.5=165 then with stab 165X1.5=247.5so that is pretty powerful. Purpose= Archeops is very quick and can hit hard Ability:Defeatist(no choice,you gotta stick to it) - Hidden Power [Grass]. Hasty Nature (+Spe, -Def) - Dragon Claw I'd like to maybe use him for competitive but for now it's just in-game. By Riygan Watch. Would Archeops' stats return to normal if it was healed? Archeops: Rock: Flying: Defeatist: None None Please note that this is only 100% accurate to Generation VIII games. Ancient birb is M A D In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Archeops - Evolution and Learnset | The Crown Tundra DLC" with us! Archeops's focus is preventing opposing entry hazards from being laid while laying and keeping up Stealth Rock of its own with Taunt and Head Smash. U-Turn gets it away from Defensive Walls, Rock Slide is STAB, and I figured Attract could buy it some time to get around Defeatist, especially when coupled with the wonderful item Leftovers. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. Item Attached: Choice Specs It catches prey by running at speeds comparable to those of an automobile.It takes off into the sky by running at a speed of 25mph. Earthquake - 100 Base Power (How does a bird create an earthquake I do not know, but this move is awesome with Archeops. Its Dragon type also adds alot of move combos and offensive possibilities. Ability: Defeatist High risk high reward. The difference between Archeops and its fellow club-mates (Slaking and Regigigas if you couldn't guess) is that its ability only detracts from Archeops once it drops below half health, meaning it is pretty usable until that point. Since there isn't an alternative, you'll need to find some way around it. EVs: 252 Atk / 4 SpA / 252 Spe - Rock Slide It's recommended to boost a stat your Pokemon is already good at, rather than boosting a weak stat. Acrobatics is also STAb and BAWS with the flying gem. - Acrobatics (STAB, boosted by Flying Gem) Nature. Explanation: Rock Slide/Stone Edge for STAB and depends on which one you prefer: lower power, chance to flinch or higher power, increased critical hit ratio but lower accuracy and PP. Crunch=Good coverage. Abstract. •Rock Slide Ability: Defeatist (Yeah nice name, we have to defeat this ability) Focus Sash helps protect Archeops from being one-shotted and allowing it to atleast use a crucial move when brought out. Pokemon like Sandslash and Quagsire can survive everything but Flying Gem boosted Acrobatics, and OHKO in return so they can be seen as viable options. Either maximize its already high Attack with an Adamant nature or give it additional Speed to beat some potential threats with a Jolly nature. Its head is snake-like in appearance; it is featherless, scaly, and red with a green stripe running along the top. Ability: Defeatist - Earthquake It has, in the millimetre domain (from 143 to 545 GHz), a high angular resolution (about 10 arcminutes) in order to constrain high ℓ multipoles, as well as a large sky coverage fraction (30%) in order to minimize the cosmic variance. If you upload a new image make sure you name and categorize it properly. -Acrobatics Archeops's strongest moveset is Wing Attack & Ancient Power and it … Its eyes are white with black pupils and no irises. It has short, thin legs, and a twig-like tail that bears a diamond-shaped blue feather. U-Turn Simple, yet effective, and super effective! Head Smash is completely overkill, however it contributes towards losing his health activating Defeatist but the combination of the 140 base Attack stat and Head Smash's 150 base power it is going to OHKO anything not resisting it. Best Recommended Natures Boost Your Pokemon's Strengths It has a ring of smaller green feathers on the ankles. I have an archen with a relaxed nature and his IVs are HP - 6,7 Atk - 26,27 Def - 18,19,20 SpA - 2,3 SpD - 2 Speed - 28 The reason they're not exactly accurate is because I used MetalKids IV Calculator and it gave me these results. - Earthquake. Dragon Claw is there for dragon that think they can come in and start boosting with dragon dance and get away with it. - Heat Wave/Hidden Power Ice. - Acrobatics This is a page on the Pokemon Archeops, including its learnable moves and where it can be found in The Crown Tundra DLC for Pokemon Sword and Shield. - Rock Slide It inflicts tremendous damage against three of this guys weaknesses. - Dragon Pulse (Special coverage move). Archeops is a sensational Physical Sweeper. EVs: 4 Def / 252 SAtk / 252 Spe Movesets for its pre-evolutions, if any, can also be shared on this thread. Its featherless, scaly head is red with a green stripe running along the top. Archeops became the third member of the exclusive club for Pokemon with great stats but who were cursed with unique, debilitating abilities and receive no other option. Mystery Dungeon: Blazing, Stormy & Light Adventure Squad, Mystery Dungeon - Explorers of Time & Darkness. Take a look: Archeops @ Weakness Policy - Stone Edge Archeops is a balloon-borne instrument dedicated to measure the cosmic microwave background (CMB) temperature anisotropies. Anything that does not resist it dies. Garchomp, Infernape, Salamence (along with all the other base 100's), so you need a speed + nature. You want to relax or play sport in Europe? - Hone Claws (Atk boost, and helps Stone Edge) For Generation IV games, ignore Hidden Abilities. Ability: Defeatist Rapid Spinners such as Cryogonal are good partners for Archeops, as it helps not to have Stealth Rock steal your overly precious HP every time you switch in. Archeops is a beast, and the main point of Archeops is the hit hard, and hit fast. Acrobatics is a good STAB move and will get boosted the first hit by Flying Gem, and afterwards by the lack of item. Heat Wave may seem weird but it helps with Pokemon such as Ferrothorn, Foretress and even things like Scizor. -Stone Edge They are intelligent and will cooperate to catch prey. You go first,use Said Moves for damage,most likely get them under half,they hit you,you go under half but Aguav berry activates,you are faster again and then take them out. Sigiliyph and Cofagrigus!! Find the best new nature wallpapers that look beautiful on your device. U-Turn is nice scouting, it gives some coverage as well. Fossil Revival! But thanks to The Timbs, Archeops is no longer limited to 2 switch ins while hazards are up. EVs: 16 Atk / 240 SAtk / 252 Spe It also received Roost when BW2 came around, and thus isn't entirely crippled after it reaches lower health either (depending on the set that is). This move can be replaced by almost any move you want because its the last choice/replaceable move. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. - Stone Edge (Can't use Head Smash because of Defeatist) Adamant / Jolly Nature 3840x2400 best hd wallpapers of nature, 4k ultra hd 16:10 desktop backgrounds for pc & mac, laptop, tablet, mobile phone It runs better than it flies. Endeavor (assuming we can survive one hit) or alternatively, U-Turn to make a quick exit. Overall, Archeops is a beast. I have a TROLL counter for Defeatist. and Pokemon Online. You gotta admit, this set is pretty unexpected... Archeops @ Life Orb Stealth Rock is another good way to get it down as just after three switch ins its ability kicks in and you can have a heyday. Acrobatics=Flying stab and 110 Power after Aguav berry is consumed. Check out inspiring examples of archeops artwork on DeviantArt, and get inspired by our community of talented artists. Find out the best moveset and build for Dragapult in Pokemon Sword and Shield! Ability: Defeatist With 140/112/110 offenses, Archeops can afford to give up a power boosting held item to be saved from Rocks. Though, if you manage to get a Pokémon to negate its ability to side with it, it can get a bit more useful. I might post a Tailwind set later. Archeops is depressed though, its "home" has been destroyed and there aren't exactly any other options for it since it is 100 million years out of time and all and hates the food in this time. - Stone Edge User Info: LuneyToonz. -U-turn Either maximize its already high Attack with an Adamant nature or give it additional Speed to beat some potential threats with a Jolly nature. - Rock Slide / Stone Edge - Head Smash / U-Turn Jolly Nature (+Spe, -SpA). 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